/*                                                              *
 * Project name : "Meteor" engine                               *
 * Version      : 1.8                                           *
 * Date         : 2000                                          *
 *                                                              *
 * Copyright    : dReddi                                        *
 */

#ifndef CPLAYER_H
#define CPLAYER_H

#include "gameai.h"

// CMyPlayer class

class CMyPlayer:public CActorBase {
    public:
        
        virtual M_int   Init(M_ActorData);
        virtual M_int   Done(M_void);
        virtual M_void  Timer(M_void);

    private:

        M_Camera        Camera;
        M_float         PlayerMaxLookUpAngle;
        M_float         PlayerMaxLookDownAngle;
        M_float         PlayerAccelerate;
        M_float         PlayerTurnSpeed;
        M_float         PlayerJumpStrength;
};

#endif
